Search found 377 matches
- Fri Aug 23, 2024 4:38 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
I'm attempting to imagine it ... https://www.youtube.com/watch?v=qMSRccYPUZU&t=709s the whole sparky clip thing ... and the mad scientist goggle-eyed smile in the freeze-frame at 12:29 ... And of course one must adhere to safety standards ... https://www.youtube.com/watch?v=Z79jN64Mmd0&t=382s partic...
- Mon Aug 12, 2024 1:26 pm
- Forum: DGDecNV
- Topic: which nvidia driver ... gaming driver or studio driver ?
- Replies: 5
- Views: 3401
which nvidia driver ... gaming driver or studio driver ?
Hello matey ! It's dead set winter down here in the antipodes, I even have to use a jumper sometimes ... although I nearly did get sunburned on Sunday arvo out watching the footy in the peasants seating. I only had a team-colours scarf in my footy bag and had to wrap that around my delicate face and...
- Mon Aug 12, 2024 6:41 am
- Forum: DGDecNV
- Topic: which nvidia driver ... gaming driver or studio driver ?
- Replies: 5
- Views: 3401
which nvidia driver ... gaming driver or studio driver ?
Hello. Over at videohelp someone mentioned a h.265 encoding issue with an RTX 4070, and partly in response selur raised trying the studio driver. https://forum.videohelp.com/threads/415567-nvenc-x265-Encode-error-with-GPU?p=2746328&viewfull=1#post2746328 I guess that raises some related questions (I...
- Sat Jun 29, 2024 8:39 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
Hello. I just noticed this in the release notes of NVEnc. Not sure if such means anything in terms of future possibilities for DG tools, or it's in the too-hard or not-worth-it or not-possible basket. It seems there may be a "RTX" dependency which would rule it out as being generally useful I guess....
- Wed May 08, 2024 7:19 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
Hello. Do not know if it may affect dg tools or not, however I noticed this vapoursynth change:
https://github.com/vapoursynth/vapoursy ... /ChangeLog
https://github.com/vapoursynth/vapoursy ... /ChangeLog
Cheerssince most plugins don't need api 4.1 you now have to define VS_USE_LATEST_API or VS_USE_API_41 to actually require it
- Sun Apr 28, 2024 6:21 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 16437
Need a kind soul
Speaking of card memory, if there a post somewhere with recommendations for minimum?
I may have to acquire a new cheapie card and don't quite know what will cut the mustard.
I may have to acquire a new cheapie card and don't quite know what will cut the mustard.
- Sat Apr 27, 2024 7:43 pm
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 17325
GTX 1080 Ti HEVC Support?
Thanks for that. I'll have to start looking for an economical replacement for the 1050Ti, then. I read a some articles/reviews recently strongly suggesting be really careful what one chooses, apparently some are "tweaked down" substantially more than may be inferred from a model number, eg ?3050? As...
- Fri Apr 26, 2024 11:14 pm
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 17325
- Wed Apr 17, 2024 5:30 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
Nice job, on both fronts.
Thank you very much.
Thank you very much.
- Mon Apr 15, 2024 3:55 pm
- Forum: DGDecNV
- Topic: DGSource() New Generation
- Replies: 11
- Views: 23280
DGSource() New Generation
After the snip I can't make any sense of this. Cool. The snip alluded to reading that people could somehow get a clip from yt directly in h.264, precluding the need for dg tools. With the premium, chrome has a d/l button so one can watch, I think, offline. I wouldn't have thought anyone could get a...
- Mon Apr 15, 2024 7:46 am
- Forum: DGDecNV
- Topic: DGSource() New Generation
- Replies: 11
- Views: 23280
DGSource() New Generation
Personal. Not to worry. If you're thinking of something specific, I read <edited, snip> dg tools aren't applicable in that scenario. Ubiquitous streaming availability make such things a silly proposition in any case :) If I hear some (old!) music in yt or radio, I buy it for use in my car which is t...
- Sun Apr 14, 2024 4:47 pm
- Forum: DGDecNV
- Topic: DGSource() New Generation
- Replies: 11
- Views: 23280
DGSource() New Generation
The thing is vp9 is no good to me and I'd like to transcode into avc for casting with a chromecast at home. It can be done with plain ffmpeg alone however lovely filtering (the new denoise and sharpen) becomes out of the question. No is an OK answer, it's not the end of the world and you have a lot ...
- Sun Apr 14, 2024 4:48 am
- Forum: DGDecNV
- Topic: DGSource() New Generation
- Replies: 11
- Views: 23280
DGSource() New Generation
Hello.
I just noticed Nvidia 1050 onward support vp9 hardware decoding and perhaps some platforms continue to yield vp9 media.
I read TFM DGDecodeNVManual.html and DGIndexNVManual.html and neither mentioned vp9.
Am I missing something or is VP9 out of the question ?
Cheers
I just noticed Nvidia 1050 onward support vp9 hardware decoding and perhaps some platforms continue to yield vp9 media.
I read TFM DGDecodeNVManual.html and DGIndexNVManual.html and neither mentioned vp9.
Am I missing something or is VP9 out of the question ?
Cheers
- Sun Apr 14, 2024 3:38 am
- Forum: CUDA Filters
- Topic: Port Cube
- Replies: 299
- Views: 339740
Port Cube
Beaut, thanks bloke.
- Sat Apr 13, 2024 9:06 am
- Forum: CUDA Filters
- Topic: Port Cube
- Replies: 299
- Views: 339740
Port Cube
OK and thanks for looking into it.
At a guess, I suppose it also means no gpu HDRAGC ? Or even a hybrid ?
At a guess, I suppose it also means no gpu HDRAGC ? Or even a hybrid ?
- Tue Apr 02, 2024 3:46 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
Hope you had a cracker of an Easter, m8! And you ! :D Cheers You'd start with some other source filter, then add the proposed DGFilters() filter. ... here are two advantages: 1) different source filters could be used (while retaining the advantages of CUDASynth), and 2) I wouldn't have to individua...
- Mon Apr 01, 2024 1:07 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
https://rationalqm.us/misc/before2.jpg While the filter is adaptive over the image, its goal and design is only to bring up dark areas without blowing out bright areas. So it cannot reproduce what my Windowed Histogram filter can produce: https://rationalqm.us/misc/stoneseq.jpg That looks really ni...
- Mon Apr 01, 2024 12:57 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
hey Rocky i had a thought (i know shocking) couldn't you make a filter that does the whole cudasynth thing with all the filters but without DGSource()? then the sheeple could basically have cudasynth but with a different source filter akshully, Britney mentioned this last night Just wondering, woul...
- Sun Mar 31, 2024 8:19 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
Cool !
Thank you for the new stuff, looking forward to trying it.
Thank you for the new stuff, looking forward to trying it.
- Wed Mar 20, 2024 8:25 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
Looks like a winner to me
For interest, how would you characterize those filters vs a HDRAGC ?
For interest, how would you characterize those filters vs a HDRAGC ?
- Sat Mar 16, 2024 7:26 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
edit: understood now. Thanks. I got as far as better measuring elapsed times with powershell powershell.exe -executionpolicy bypass -Command "Measure-Command {G:\HDTV\DGtest\TEST3-DG\Vapoursynth-x64\VSPipe.exe --filter-time --container y4m G:\HDTV\DGtest\TEST3-DG\00_PostcardsFromMannum_sample-unproc...
- Sat Mar 16, 2024 9:43 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
I would have expected the plain set_output() of the filtered clip to be faster than the clip which interleaves the filtered clip and the unfiltered clip. The result of ~60% of the fps of the interleaved clip which notionally does more work seems a bit counter-intuitive. That's a massive amount of fp...
- Sat Mar 16, 2024 1:14 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
OK, I'm a happy camper now. The green frames are gone. The variability in fps has largely disappeared in the case of outputting only the "after" clip. Maybe it's magic, maybe it's Windows, who knows. (The fps variability remains when using stackhorizontal, over separate consecutive runs, but who car...
- Fri Mar 15, 2024 5:53 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
OK. You have the source file(s). Hope you may be able to do something with the .bat below. Interestingly, - of the cudasynth downloads, TEST6 works (no green frames), TEST7 works (no green frames) - with released v252 both interleave and stackhorizontal yield green tinged frames, both with and witho...
- Fri Mar 15, 2024 3:51 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 416
- Views: 500758
CUDASynth
OK, there's something very strange going on and I do not have the iq nor base knowledge to begin to diagnose it. Further to the variability in FPS when denoising https://rationalqm.us/board/viewtopic.php?p=20413#p20413 Referring to the attached .pdf tables of very strange results (filename had to be...