Search found 294 matches

by Bullwinkle
Sat Oct 01, 2022 9:02 am
Forum: News
Topic: Distress call detected in gravitational wave space
Replies: 28
Views: 638

Distress call detected in gravitational wave space

Good news. The Wayback Machine has re-instantiated DG and Sherman in the local reference frame. They are OK and the damage inflicted by Viet-Cong artillery is diddly squat. And Rocky is feeling much better. Probably psychological.
by Bullwinkle
Fri Sep 30, 2022 2:07 pm
Forum: General Discussion
Topic: clarification about fault-tolerant video/audio processing
Replies: 7
Views: 214

clarification about fault-tolerant video/audio processing

Curly told me the moose is in the room.
by Bullwinkle
Fri Sep 30, 2022 11:08 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 242
Views: 15958

Port Cube

Thank you, big t.

BTW, I slipstreamed a change to DGCube to map negative values to 0. People should not create cubes with negative values but I'll be nice and try to help them. Redownload to get the change.

Any luck with the approximate_gamma hack?
by Bullwinkle
Fri Sep 30, 2022 10:35 am
Forum: DGDecNV
Topic: 7.1 channels in audio name
Replies: 7
Views: 124

7.1 channels in audio name

It's not an easy thing to do in the current design. The audio analyzer works at TS packet level and when we see a DTS frame header we grab the parameters from that header (contained in the current TS packet). The parameters are for the core stream. If there is an XXCH extension that signals 7.1 it i...
by Bullwinkle
Wed Sep 28, 2022 4:05 pm
Forum: General Discussion
Topic: clarification about fault-tolerant video/audio processing
Replies: 7
Views: 214

clarification about fault-tolerant video/audio processing

One with the Lord. :salute: Levi

Dan Rosen one with the divine. VideoDo one with the ages.

There's no clean-up functionality and none is contemplated. Maybe ask about this at other more general forums.
by Bullwinkle
Wed Sep 28, 2022 4:03 pm
Forum: DGDecNV
Topic: 7.1 channels in audio name
Replies: 7
Views: 124

7.1 channels in audio name

I'll have a look but if it is beyond me we'll have to wait for Rocky to get better.
by Bullwinkle
Wed Sep 28, 2022 4:01 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 242
Views: 15958

Port Cube

Rocky is ill and may not get back to coding for some days.

Any luck with the approximate_gamma hack?
by Bullwinkle
Wed Aug 24, 2022 12:39 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 242
Views: 15958

Port Cube

DGSplit.

Or open in DGIndexNV, set project range, enable video in Demux menu, and Save project. Upload the resulting hevc file.
by Bullwinkle
Sun Aug 14, 2022 10:52 am
Forum: CUDA Filters
Topic: DGDenoise: visual errors when chroma denoising
Replies: 5
Views: 812

DGDenoise: visual errors when chroma denoising

Don't sweat it Sherm. A stomping could be in the offing.
by Bullwinkle
Sat Aug 13, 2022 5:01 pm
Forum: CUDA Filters
Topic: DGDenoise: visual errors when chroma denoising
Replies: 5
Views: 812

DGDenoise: visual errors when chroma denoising

He's gonna keep us in suspense.
by Bullwinkle
Wed Aug 03, 2022 5:56 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 242
Views: 15958

Port Cube

Maybe it will be twice as fast with PCIe 5.0 :scratch: Perhaps, but all that expensive HW would put it only on a par with Cube. :cry: Does Resizable BAR have any effect on the speed? If I knew what that was I could answer. Off to do some research. EDIT: Gain from resizable BAR is of the order of on...
by Bullwinkle
Tue Aug 02, 2022 5:20 am
Forum: DGDecNV
Topic: DGIndexNV 244 Chapter Demuxing Possible Issue
Replies: 15
Views: 1570

DGIndexNV 244 Chapter Demuxing Possible Issue

Can you link me to a disk to purchase that does this? Preferably something from amazon that I can get fast. I haven't been able to duplicate this with disks on hand.
by Bullwinkle
Sat Jul 30, 2022 6:16 am
Forum: CUDA Filters
Topic: Port Cube
Replies: 242
Views: 15958

Port Cube

Hello Whackbag and welcome to the forum. You're here and posting so I suppose our registration system is working OK. ;) Don't know much about Rigaya's NVEncc or how he implements the 3D LUT stuff. But it appears to be tied to encoding with NVEnc. However, there are use cases for needing 3D LUT proce...
by Bullwinkle
Fri Jul 29, 2022 3:39 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 242
Views: 15958

Port Cube

OK, guys, I did some research and found that the Cube algorithm is a lot slower than it could be. So I recommend writing new code with the following changes: * Perform the conversion to/from RGB in the kernel so it doesn't have to be done in the script. * Get rid of the to_float/from_float steps and...
by Bullwinkle
Fri Jul 22, 2022 7:00 am
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 579
Views: 520791

HDR -> SDR conversion

No change to the tonemapping. All changes are documented in the Binaries Notification thread.

* HDRtoSDR white parameter (PQ) was made nonlinear to better represent the interesting parameter range.
* HDRtoSDR white parameter (PQ) range was widened and the default is now 2000.
by Bullwinkle
Thu Jul 21, 2022 6:19 am
Forum: DGDemux
Topic: Make application window resizable
Replies: 15
Views: 2133

Make application window resizable

What OS is running on the server?

What are the windows display settings?
by Bullwinkle
Tue Jul 19, 2022 9:53 am
Forum: DGDemux
Topic: Make application window resizable
Replies: 15
Views: 2133

Make application window resizable

Please answer our explicit questions.

Don't maximize it. Just open it and resize it down and position in middle of screen. Away from the taskbar, that is the point. Can you then scroll to the buttons?

And what are you even talking about with "maximize"? The app does not have maximize capability.
by Bullwinkle
Fri Jul 15, 2022 12:24 pm
Forum: DGDemux
Topic: Use DGDemux in C# Application - get no StandardOutput
Replies: 14
Views: 1821

Use DGDemux in C# Application - get no StandardOutput

Ha ha. There was a lot of VirtualDub stuff even before DGIndex.
by Bullwinkle
Thu Jul 14, 2022 5:26 pm
Forum: DGDemux
Topic: Use DGDemux in C# Application - get no StandardOutput
Replies: 14
Views: 1821

Use DGDemux in C# Application - get no StandardOutput

Sorry, we don't care about false virus reports. Several other prominent developers have the same policy. If you don't trust us don't use our tools. We've been developing and providing tools since 2003. You can run it through VirusTotal and probably you'll see only one or two thinking it is a virus. ...
by Bullwinkle
Thu Jul 14, 2022 2:58 pm
Forum: DGDemux
Topic: Use DGDemux in C# Application - get no StandardOutput
Replies: 14
Views: 1821

Use DGDemux in C# Application - get no StandardOutput

Great to hear. Thank you for the report and welcome to the forum. Rocky is napping. ;)

Will be included in the next release.
by Bullwinkle
Thu Jul 07, 2022 6:35 am
Forum: DGDecNV
Topic: Feature Requests
Replies: 635
Views: 565083

Feature Requests

PEBKAC?

BTW, you can edit the M2TS list using File/Open. Yes, I know you lose language detection that way but it at least accomplishes your main goal. Editing at MPLS open level will eventually be done, for DGDemux also.
by Bullwinkle
Wed Jul 06, 2022 6:08 am
Forum: DGDecNV
Topic: Demux menu does not support UTF-8
Replies: 9
Views: 1493

Issue with path

OK, but we still need a sample.
by Bullwinkle
Mon Jul 04, 2022 6:41 pm
Forum: CUDA Filters
Topic: Port Cube
Replies: 242
Views: 15958

Port Cube

It's been asked before. Let us finish up the DGDecNV release and then we'll consider it. Rocky is tired, not bored. ;)
by Bullwinkle
Mon Jul 04, 2022 6:39 pm
Forum: CUDA Filters
Topic: HDR -> SDR conversion
Replies: 579
Views: 520791

HDR -> SDR conversion

Why do you want to make 1920x1080 4:4:4 material? What players will support it?
by Bullwinkle
Wed Jun 15, 2022 11:08 am
Forum: News
Topic: Tornado!
Replies: 5
Views: 1570

Tornado!

Duh, it's cheaper! It was projected to 97 deg F today with high humidity and we couldn't inflict that on Sweetie Pie , So DG kindly drove me an hour's drive to a parts supplier and we got the caps. I just put them in and we are cooling again! Side benefit: the compressor is running much quieter. Goo...