Search found 3448 matches
- Sun Apr 28, 2024 6:35 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 4
- Views: 121
Need a kind soul
2GB is too little. 4GB is doubtful. 6GB is probably OK. 8GB+ is nirvana. Of course that is for our CUDA stuff. Things may be different for gaming.
- Sun Apr 28, 2024 10:36 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 387
- Views: 278273
CUDASynth
Chroma is working. On to Vapoursynth.
- Sat Apr 27, 2024 8:38 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 4
- Views: 121
Need a kind soul
I guess he doesn't need our help so marking resolved.
- Sat Apr 27, 2024 8:30 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 387
- Views: 278273
CUDASynth
Sorry guys, I'm kinda fixated on getting the Curves filter done. Don't worry, I'll get to the other stuff in good time. So, OK, I have the framework done (JIT, upload tables to GPU, etc.) and luma working in CUDA. I have to implement chroma and Vapoursynth. It's going to be blazingly fast compared t...
- Sat Apr 27, 2024 8:28 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 300
Audio Sync issues with GoT Extras History & Lore
Well, that's for seamless branching (condition 5). Probably it's not used/appropriate for multiple episodes as they need not be seamless.
- Sat Apr 27, 2024 8:23 pm
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 244
GTX 1080 Ti HEVC Support?
Yeah, I'm always amazed at how fast bleeding edge turns to butter knife. Nonetheless I do look forward to the 5000 series.
- Sat Apr 27, 2024 9:10 am
- Forum: DGDecNV
- Topic: NVIDIA 551.xx Driver Breaks DGDecNV
- Replies: 73
- Views: 7054
NVIDIA 551.xx Driver Breaks DGDecNV
Thank you. Not seeing anything useful for us in there. ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
- Sat Apr 27, 2024 9:09 am
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 244
GTX 1080 Ti HEVC Support?
nVidia doesn't actually say when EOL comes. It tells you if the device is still in support. Then by reviewing the statuses for all the devices you can see that the average EOL is 9-11 years. You have a GP107 (Consumer Pascal) and can look it up here:
https://endoflife.date/nvidia-gpu
https://endoflife.date/nvidia-gpu
- Wed Apr 24, 2024 8:45 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 300
Audio Sync issues with GoT Extras History & Lore
Please PM/discuss with emilius256 about media availability.
Can you give the spec reference for the claim that audio must be longer? Thank you.
Can you give the spec reference for the claim that audio must be longer? Thank you.
- Wed Apr 24, 2024 11:47 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 387
- Views: 278273
CUDASynth
Congrats to Gukesh! India versus China will be an epic encounter.
- Wed Apr 24, 2024 11:46 am
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 4
- Views: 121
Need a kind soul
Thanks to gonca for helping. The poster hasn't shown up yet, however. Gosh, why wouldn't you go to the source for problems, especially when we are so responsive. ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Wed Apr 24, 2024 11:45 am
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 300
Audio Sync issues with GoT Extras History & Lore
OK, I'm going to see if we can just repeat audio frames instead of deleting them. Trying to generate silence for all possible permutations of audio will be difficult.
- Tue Apr 23, 2024 5:40 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 300
Audio Sync issues with GoT Extras History & Lore
Ouch. This is going to be tricky. This is the first case I've ever seen where there is extra video rather than extra audio per M2TS. My gaps correction assumes extra audio. I'm going to have to give this a big think to see if there is anything that we can do. ![Thinking :scratch:](./images/smilies/icon_scratch2.gif)
![Thinking :scratch:](./images/smilies/icon_scratch2.gif)
- Tue Apr 23, 2024 11:13 am
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 300
Audio Sync issues with GoT Extras History & Lore
Got it, thank you. Investigating...
Are you trying to make a single mux or one for each episode?
Are you trying to make a single mux or one for each episode?
- Tue Apr 23, 2024 6:14 am
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 300
Audio Sync issues with GoT Extras History & Lore
PM sent. Thank you.
- Mon Apr 22, 2024 4:37 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 300
Audio Sync issues with GoT Extras History & Lore
I need the whole disk. If you need it I can give you my FTP details.
- Mon Apr 22, 2024 12:41 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 4
- Views: 121
Need a kind soul
Beats me why people don't use my support forum and instead post at doom9 when they must know I don't have an account there. So if some kind soul could reply to the post below and ask the OP to post here I would be grateful. https://forum.doom9.org/showthread.php?p=2000820#post2000820 It could be tha...
- Mon Apr 22, 2024 12:27 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 300
Audio Sync issues with GoT Extras History & Lore
Can you give me the disk for testing under fair use? If not, can you link me to where to purchase it?
- Sun Apr 21, 2024 1:39 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 387
- Views: 278273
CUDASynth
I've started CUDA-izing it. But right now it's time-out for the final round of the chess world championship candidates tournament. It's gonna be either the Indian Gukesh, the Russian Nepomniatchi, or one of the Americans Nakamura or Caruana. I'll go out on a limb (not really so risky for a squirrel!...
- Sat Apr 20, 2024 5:05 pm
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 244
GTX 1080 Ti HEVC Support?
Yeah, the 1080 Ti does not support HEVC 4:4:4. It works fine with HEVC 4:2:0 8-bit and 10-bit (and you've now confirmed that). I can't find reliable information when googling about it. As 1080Ti is reaching end of driver support anyway, if you need HEVC 4:4:4 you'll need to look at a more recent car...
- Sat Apr 20, 2024 4:33 pm
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 244
GTX 1080 Ti HEVC Support?
Ah, 10-bit 4:4:4. I do support that in DGDecNV and theoretically the 1080 Ti supports it. I'll drag out my 1080 Ti machine from the closet and test it with your stream, which BTW, works fine with our RTX 2080Ti/3090/4090. Are you able to decode the 8-bit 4:2:0 version of the trailer?
- Sat Apr 20, 2024 4:01 pm
- Forum: DGDecNV
- Topic: GTX 1080 Ti HEVC Support?
- Replies: 11
- Views: 244
GTX 1080 Ti HEVC Support?
1080 Ti should be fine. Is this happening in DGIndexNV or DGDecodeNV or both? What is your DGDecNV version and are you sure you are not picking up an older version in your plugins file? What is your nVidia driver version? Finally, can you show a mediainfo dump on the source file? Not all HEVC stream...
- Thu Apr 18, 2024 1:50 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 387
- Views: 278273
CUDASynth
I added a mode "slinear" that does Chaikin 10/90% with 2 iterations and it looks great, if I do say so myself. ;) So we have linear, slinear, cubic, and hermite. Maybe for fun I'll see what GIMP is doing. EDIT: GIMP uses a cubic bezier. The code is complex so currently I don't see the need to match ...
- Thu Apr 18, 2024 11:06 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 387
- Views: 278273
CUDASynth
OK, matrices, 16-bit, and drawing are done. I'll probably do the CUDASynth stuff before presets and frame ranges. But first, I have noticed that GIMP's curve drawing is not just a simple cubic/hermite spline. It's some kind of tensioned piecewise linear thing. I could check the source code but I fou...
- Tue Apr 16, 2024 12:40 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 387
- Views: 278273
CUDASynth
Hehe, good day at the office. I discovered that it wasn't the RGB clipping that caused the horrible result. It was a widdle oversight in my code. Now the concept of YUV->RGB->apply curves->YUV is working great. So it's onward and upward! Still need to implement: * specification of matrix 601/709/202...