Search found 3468 matches
- Mon May 27, 2024 11:09 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 13
- Views: 299
3D-plane numbers differing from tsMuxer info
Thank you, PM sent.
- Mon May 27, 2024 8:32 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 13
- Views: 299
3D-plane numbers differing from tsMuxer info
I cobbled up a 00049.clpi but I'm going to need the full disk. Please provide a link to purchase it or offer to upload it to me under fair use. If you agree to the latter, I'll send FTP details, etc. in PM.
- Mon May 27, 2024 6:56 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 13
- Views: 299
3D-plane numbers differing from tsMuxer info
Thank you. Please provide 00049.clpi from the CLIPINF folder.
- Mon May 27, 2024 5:53 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 13
- Views: 299
3D-plane numbers differing from tsMuxer info
Yet the 3D trilogy I aforementioned does show different in DGDemux GUI. Where both BD3D2MK3D and tsMuxer show 3d-plane 2 for the english PGS, DGDemux shows plane 3. Is it possible both tsMuxer and BD3D2MK3D are wrong here? I you'd like I can upload some key elements out of the ISOs. Anything is pos...
- Sun May 26, 2024 11:20 am
- Forum: EAC3TO
- Topic: "this track is not clean..." message
- Replies: 14
- Views: 582
"this track is not clean..." message
Maybe the warning text could be changed to be more clear about what is happening.
- Sun May 26, 2024 11:19 am
- Forum: DGDecNV
- Topic: NVIDIA 551.xx Driver Breaks DGDecNV
- Replies: 78
- Views: 40481
NVIDIA 551.xx Driver Breaks DGDecNV
Marking resolved. We can re-open it if needed.
- Sun May 26, 2024 10:43 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 13
- Views: 299
3D-plane numbers differing from tsMuxer info
It seems that you are misinformed that tsMuxer has ironed out its issues. It appears to me (with Prometheus_3D) to still be assuming the planes are in PID order. My plane numbers are parsed from the MPLS according to spec and they agree with BD3D2MK3D, which rolz has meticulously researched and impl...
- Sun May 26, 2024 5:47 am
- Forum: DGDecNV
- Topic: NVIDIA 551.xx Driver Breaks DGDecNV
- Replies: 78
- Views: 40481
NVIDIA 551.xx Driver Breaks DGDecNV
Ah, that is music to my ears. Thank you for the update.
- Sat May 25, 2024 6:42 am
- Forum: DGDemux
- Topic: 3D-plane numbers differing from tsMuxer info
- Replies: 13
- Views: 299
3D-plane numbers differing from tsMuxer info
I'll test it with the 3D disks I have on hand. What is the TSMuxerGUI version?
- Thu May 23, 2024 9:38 am
- Forum: DGDemux
- Topic: DGMVCCombine.exe usage?
- Replies: 3
- Views: 151
DGMVCCombine.exe usage?
Thank you, Frankaboy for helping out. I've nothing to add to that.
- Wed May 22, 2024 12:04 pm
- Forum: General Discussion
- Topic: When you strike at a king, you must kill him
- Replies: 1
- Views: 180
- Wed May 15, 2024 12:48 pm
- Forum: Other Tools
- Topic: DGBob()
- Replies: 2
- Views: 212
DGBob()
Looks like a hit and run. Marking resolved.
- Fri May 10, 2024 8:46 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 364072
CUDASynth
I've got ranges implemented. Just gonna check some corner cases and error checking and then I'll make a test release.
- Fri May 10, 2024 8:43 am
- Forum: Other Tools
- Topic: DGBob()
- Replies: 2
- Views: 212
DGBob()
The DGBob() filter with a thresh parameter is ancient. It is from 2003! I strongly suggest that you move to a later bobbing filter. I have DGBob() and PVBob() integrated into DGSource() for example. Nevertheless, talking about old DGBob()... Back then basic filters were just starting to appear gener...
- Thu May 09, 2024 6:23 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 364072
CUDASynth
DGSource() relies only on baseline API 4, so that define is not required.
- Mon May 06, 2024 12:31 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 364072
CUDASynth
I started coding the frame ranges support for the Curves filter. Meanwhile, Sherman is rebuilding all the IF cans on the C845. Britney's comment really hit him in the gut.
- Sat May 04, 2024 6:17 am
- Forum: CUDA Filters
- Topic: HDR -> SDR conversion
- Replies: 594
- Views: 808933
HDR -> SDR conversion
Welcome to the forum, Wolfy . I would be interested to know if DGHDRtoSDR uses dithering when converting to YV12. There is no dithering. If not, I think this script should be fine when I need dithering to prevent banding Sounds reasonable. Can you demonstrate banding without it? If so, I would consi...
- Fri May 03, 2024 8:09 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 364072
CUDASynth
I like that idea, thank you. Less work!
As soon as I complete refinishing on Sherman's Zenith C845 I'll get back to coding.
As soon as I complete refinishing on Sherman's Zenith C845 I'll get back to coding.
- Mon Apr 29, 2024 6:01 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 364072
CUDASynth
Just leave it alone for 72 hours. Then we'll hit it with some 0000 steel wool and put on a second light coat of poly. After that, DO NOT TOUCH it for a whole week. Then some furniture wax and buffing. I like that pecan stain. Great job on the electrical. It sounds amazing.
- Mon Apr 29, 2024 12:28 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 12118
Need a kind soul
BTW, thanks for the little plug over at doom9.
Tell Selur about the planned DGFilters(), which will include ALL my filters while not requiring DGSource() as the source filter.
Tell Selur about the planned DGFilters(), which will include ALL my filters while not requiring DGSource() as the source filter.
- Sun Apr 28, 2024 6:35 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 12118
Need a kind soul
2GB is too little. 4GB is doubtful. 6GB is probably OK. 8GB+ is nirvana. Of course that is for our CUDA stuff. Things may be different for gaming.
- Sun Apr 28, 2024 10:36 am
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 364072
CUDASynth
Chroma is working. On to Vapoursynth.
- Sat Apr 27, 2024 8:38 pm
- Forum: General Discussion
- Topic: Need a kind soul
- Replies: 5
- Views: 12118
Need a kind soul
I guess he doesn't need our help so marking resolved.
- Sat Apr 27, 2024 8:30 pm
- Forum: CUDA Filters
- Topic: CUDASynth
- Replies: 406
- Views: 364072
CUDASynth
Sorry guys, I'm kinda fixated on getting the Curves filter done. Don't worry, I'll get to the other stuff in good time. So, OK, I have the framework done (JIT, upload tables to GPU, etc.) and luma working in CUDA. I have to implement chroma and Vapoursynth. It's going to be blazingly fast compared t...
- Sat Apr 27, 2024 8:28 pm
- Forum: DGDemux
- Topic: Audio Sync issues with GoT Extras History & Lore
- Replies: 15
- Views: 13010
Audio Sync issues with GoT Extras History & Lore
Well, that's for seamless branching (condition 5). Probably it's not used/appropriate for multiple episodes as they need not be seamless.