Search found 373 matches

by hydra3333
Fri May 12, 2017 8:43 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

@hydra3333 G'day. I saw your post about building AvsCompat at another forum. I was able to build AvsCompat using VS2017. If you want, I would be happy to give you the 4 vsyasm files you need and tell you where to put them. Then you can just build the AvsCompat project. You don't have to build the e...
by hydra3333
Sun May 07, 2017 1:47 am
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

Isn't something seriously wrong with Vapoursynth if this has to be hard-coded in the core? DGDecimate() at script run time cannot tell the Vapoursynth core at its compile time what the cycle size is going to be, and if Vapoursynth always assumes some maximum it is going to over-request frames. Yep,...
by hydra3333
Sat May 06, 2017 7:57 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

Just checking - In order to add to thread https://forum.doom9.org/showthread.php?p=1801677#post1801677 seeking to update the filter list into Vapoursynth so that VS can successfully seek and return the right number of frames forward/back, is this correct (in particular dgbob which I'm not sure is te...
by hydra3333
Sat May 06, 2017 1:45 am
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

Thanks !
by hydra3333
Fri Apr 28, 2017 6:29 am
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

admin wrote:The Horn & Schunck dense optical flow method implemented in the nVidia sample is not going to cut it for high-quality bobbing.
Good show, finding that out.
A bit of a pity, these things do sound like a good idea at the time.
by hydra3333
Wed Apr 19, 2017 6:20 am
Forum: General Discussion
Topic: Which Avisynth to use with DGTools
Replies: 44
Views: 46293

Re: Which Avisynth to use with DGTools

admin wrote:I have a motion compensation solution running at 25 fps. It's RGB32 for now but conversion to YV12 should be a doddle. Famous last words, eh?
I abandoned the edge-based approach again. :roll:
Cough, expectation set and lofty anticipation mode functioning.
by hydra3333
Mon Apr 10, 2017 8:14 am
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

I have decided to ditch my edge-based approach to deinterlacing. The problem is that it is not possible to produce a reliable enough edge map from a single field. And even if it were reliable enough, it's just not right to restrict proper handling to edges. So now my idea is to start with an existi...
by hydra3333
Wed Apr 05, 2017 6:35 am
Forum: DGDecNV
Topic: [RESOLVED] Any way to select specific frame types (ipb) only? (mostly AVC)
Replies: 19
Views: 19585

Re: Any way to select specific frame types (ipb) only? (mostly AVC)

admin wrote:set an Avisynth environment variable
Just checking on the off chance ... it won't break vapoursynth will it ? :)
by hydra3333
Thu Mar 30, 2017 5:32 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

gonca wrote:
Maybe this is an option:
Oh yeah, I ordered two :lol:
At $109,852.50 ea ...please adopt me :)
by hydra3333
Mon Mar 27, 2017 4:33 am
Forum: DGDecIM and Other IM Tools
Topic: Standalone QuickSync deinterlacer
Replies: 24
Views: 59007

Re: Standalone QuickSync deinterlacer

I worked as a software development manager for many years he he, so did I for a while; not big time but enough for fun. factor in the 12-hour time shift that makes communication a nightmare, or the language barriers. I work in a framework along those lines in a related role. Very fortunately for me...
by hydra3333
Sat Mar 25, 2017 8:13 pm
Forum: General Discussion
Topic: just noting a reference to ffmpeg and cuda/cuvid/opencl
Replies: 3
Views: 7541

Re: just noting a reference to ffmpeg and cuda/cuvid/opencl

I wonder what people's views are of CUDA based "optical flow" for motion detection ? I'm not sure the concept is applicable to "typical" avisynth(/vapoursynth) usages. An old 2009 reference, code apparently on nvidia's site. https://www.researchgate.net/publication/200803564_Real-time_Dense_and_Accu...
by hydra3333
Sat Mar 25, 2017 6:03 pm
Forum: DGDecIM and Other IM Tools
Topic: Standalone QuickSync deinterlacer
Replies: 24
Views: 59007

Re: Standalone QuickSync deinterlacer

Hmm. For all of Intel's trainloads of money, they do not seem to act professionally in regard to that software, do they ?
Maybe they employ kids, or outsource to countries where professional ethics are almost non-existent ?
by hydra3333
Sat Mar 25, 2017 11:16 am
Forum: CUDA Filters
Topic: DGDeblock
Replies: 7
Views: 28753

Re: DGDeblock

Sounds good to me !
I look forward to a description of it.
by hydra3333
Fri Mar 24, 2017 10:25 pm
Forum: CUDA Filters
Topic: DGDeblock
Replies: 7
Views: 28753

Re: DGDeblock

At least for the first few games this year (not my team yet), the broadcasters have been using better bitrates and it's less blocky although still otherwise mangled. I bet they lower the bitrate after Round 1. Anyway, there are 3 576i clips in https://drive.google.com/open?id=0B5RV2aJ2vdhSUGFvVm1tYn...
by hydra3333
Fri Mar 24, 2017 9:21 pm
Forum: General Discussion
Topic: just noting a reference to ffmpeg and cuda/cuvid/opencl
Replies: 3
Views: 7541

Re: just noting a reference to ffmpeg and cuda/cuvid/opencl

Just found out that, now, all of nvenc, cuda, cuvid get built into by default. https://github.com/rdp/ffmpeg-windows-build-helpers/issues/199#issuecomment-289060653 Appears the default is to have them on so I guess we get it "for free"? $ ./configure --help | grep nvenc --disable-nvenc disable Nvidi...
by hydra3333
Thu Mar 23, 2017 6:38 pm
Forum: General Discussion
Topic: just noting a reference to ffmpeg and cuda/cuvid/opencl
Replies: 3
Views: 7541

just noting a reference to ffmpeg and cuda/cuvid/opencl

As a guess, I suppose you are very well across nvidia sdk code :) and maybe ffmpeg code. Nevertheless, still worth mentioning a 2017 change about ffmpeg and cuda. So, noting a reference to building ffmpeg code with cuda/cuvid natively/easily and with opencl with a bit of fiddling https://ffmpeg.zera...
by hydra3333
Wed Mar 22, 2017 3:18 pm
Forum: CUDA Filters
Topic: DGDeblock
Replies: 7
Views: 28753

Re: DGDeblock

Thanks !
Footy season starts Sunday, seems very likely I'll have one then :)
by hydra3333
Wed Mar 22, 2017 3:06 pm
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

thank you for the release of DGTelecide and DGDecimate http://rationalqm.us/board/viewtopic.php?f=4&t=463&p=6380#p6380 I'll be asking for them to be added to Vapoursynth. They'll ask me how many frames before and after that the filters calls so that they can hard-code it... I wonder if you could ple...
by hydra3333
Sun Mar 19, 2017 12:11 am
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

Many thanks for your ongoing clarity of thought and action, and really useful code.
:bravo:
by hydra3333
Sat Mar 18, 2017 7:49 am
Forum: CUDA Filters
Topic: DGDecomb
Replies: 291
Views: 370755

Re: DGDecomb

BTW, while profiling the filters I was able to find a useful speed gain for DGSource(). About 20%. I'll slipstream it at some point. Thanks ! Maybe it's time for me to look into the NV encoding samples. After I complete DGDecomb, of course. ... and DGdeblockNV :) ? OK, this looks like it has option...
by hydra3333
Sun Mar 12, 2017 6:44 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 656194

Re: About DGDenoise

Thank you, the new gpu based filters work nice. OK, I did a test or two displaying an interleaved (source,result1,result2) clip in vsedit. Reasonably clean, if blocky, 15Mb Source: https://drive.google.com/open?id=0B5RV2aJ2vdhSLTVpbHk1UlA5c2c Card: 750Ti, CPU: i3820 (due for replacement next year; l...
by hydra3333
Fri Mar 10, 2017 7:52 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 656194

About DGDenoise

I love Aussies. Are you one? If so, we may need a "Super Distinguished Member" category. :D So do I, although I married a 10 pound Pom's daughter. A super dummies category is more where I fit :) Yes, a city bloke ... as a kid raised with every weekend up at an old old shack up the River Murray (we ...
by hydra3333
Fri Mar 10, 2017 7:30 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 656194

Re: About DGDenoise

:) life is messy, isn't it. My work is like that, many more compromises and workarounds than I'd ever thought possible before working there, however in an operational role "whatever it takes" applies ... figuratively speaking, fiddling with systems and keep them up and going using bits of fencing wi...
by hydra3333
Fri Mar 10, 2017 6:35 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 656194

Re: About DGDenoise

Mmm, some googling: in 2012, "When an avisynth plugin doesn't have a proper list of frames to prefetch it can become very slow." in here https://github.com/vapoursynth/vapoursynth/blob/master/src/avisynth/avisynth_compat.cpp am I correct in suggesting it looks as if vapoursynth code needs updating f...
by hydra3333
Fri Mar 10, 2017 6:18 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 656194

Re: About DGDenoise

I'm not quite sure how to report this or, since it involves vapoursynth whether it means anything useful nor whether you'd consider it, but here goes anyway. This vs script import vapoursynth as vs ##import havsfunc as haf # http://forum.doom9.org/showthread.php?t=166582 import havsfuncTS as haf # t...