Thank you for this tool!neuron2 wrote:OK, it's a bug. The ".dgi" shouldn't be there. I will fix that in the next release, which is coming soon with MP4 container support.
Thanks again for bringing this to my attention.
Search found 87 matches
- Fri Oct 26, 2012 12:48 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Audio demux files names
- Replies: 4
- Views: 6330
Re: Audio demux files names
- Wed Oct 24, 2012 2:24 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Audio demux files names
- Replies: 4
- Views: 6330
[RESOLVED] Audio demux files names
A user reported here a problem with audio demux files names: http://forum.doom9.org/showthread.php?p=1596967#post1596967 I have not reproduced this myself as I do not have such files available. Input are VOB files with AC3 and PCM audio. DGindexNV command line used: dgindexnv.exe" -i "H:\g\ELBOW_BBC...
- Sun Sep 23, 2012 3:23 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Need some testing help on version 2043 please
- Replies: 23
- Views: 25744
Re: Need some testing help on version 2043 please
Great! For MKV I get now (plus 1...100 in-between - beside the first entry): Project MKV audio track 2 MKV audio track 3 Project For a VOB file: Project Project So there seems to be a duplicate Project line in the beginning. Nevertheless it is showing the full progress! Thank you. Maybe a stupid que...
- Sun Sep 23, 2012 11:17 am
- Forum: DGDecNV
- Topic: [RESOLVED] Need some testing help on version 2043 please
- Replies: 23
- Views: 25744
Re: Need some testing help on version 2043 please
Thanks! I just tested it and can confirm that it is directly working with MeGUI (I added the same logic as for DGIndex a long time ago). But... only the progress for the video indexing is reported: dgindexnv.exe -i "input.mkv" -o "input.dgi" -e -h Here I have progress from start to end dgindexnv.exe...
- Sun Sep 23, 2012 7:00 am
- Forum: DGDecNV
- Topic: [RESOLVED] Need some testing help on version 2043 please
- Replies: 23
- Views: 25744
Re: Need some testing help on version 2043 please
OK, guys, I'm betting ready to release this thing. This is your last call for anything you'd desperately like to see in the next release. I have some energy for a burst of activity, so what have you been missing and would love to see? I would like to have a index progress reported when running it f...
- Mon Jan 02, 2012 12:34 pm
- Forum: DGAVCDecDI
- Topic: DGAVCDecodeDI & MeGUI 2006 (svn) Crash
- Replies: 27
- Views: 83242
Re: DGAVCDecodeDI & MeGUI 2006 (svn) Crash
The DI software version is documented as alpha quality. It will likely not be developed any further. If you need a refund PM me your details. Very sad to hear that. I was just going to try to add DGAVCDecDI into MeGUI. Nevertheless thank you very much for your effort! From experience of my friend, ...
- Sun Jan 16, 2011 10:12 am
- Forum: DGDecNV
- Topic: [RESOLVED] DGDECNV + Megui problem
- Replies: 5
- Views: 9548
Re: DGDECNV + Megui problem
Is it as simple as going to MeGUI's Options|Settings|Extra Config, opening 'Configure Servers' under 'Auto Update', and choosing 'Development' from the pull-down? Yes. But also there has been a new release a few minutes ago on the stable side so you do not need to switch to the dev builds - just cl...
- Tue Jan 11, 2011 3:03 pm
- Forum: DGDecNV
- Topic: [RESOLVED] DGDECNV + Megui problem
- Replies: 5
- Views: 9548
Re: DGDECNV + Megui problem
The stable build of MeGUI is quite old. If you want to use the recent build of DGDecNV you have to switch to the development update server in the MeGUI settings.
- Tue Jan 11, 2011 3:03 pm
- Forum: DGDecNV
- Topic: [RESOLVED] DGDecNV - CUDA + x264 HighLevel@4.1
- Replies: 18
- Views: 23787
Re: DGDecNV - CUDA + x264 HighLevel@4.1
The stable build of MeGUI is quite old. If you want to use the recent build of DGDecNV you have to switch to the development update server in the MeGUI settings. If you need further assistance then please go to doom9 as suggested by admin (e.g. http://forum.doom9.org/showthread.php?t=105920).
- Sun Dec 05, 2010 9:28 am
- Forum: DGDecNV
- Topic: [RESOLVED] Crash if graphics card is not available
- Replies: 6
- Views: 9460
Re: Crash if graphics card is not available
Thank you very much. The "parent app crashing" is gone and this was the important part of my report. I don't know how to signal you that things went wrong so that you can abort the job. Any ideas? Remember, I cannot throw exceptions in GetFrame(). If you don't mind inspecting the video I could signa...
- Mon Nov 29, 2010 3:53 pm
- Forum: DGDecNV
- Topic: [RESOLVED] Crash if graphics card is not available
- Replies: 6
- Views: 9460
Re: Crash if graphics card is not available
The main problem for me is the crashing/closing of the parent process. Is it possible to output "garbage" in the way that AviSynth refuses to play it so that it will exit in a normal way (with an avisynth error message)?
- Sun Nov 28, 2010 9:06 am
- Forum: DGDecNV
- Topic: [RESOLVED] Crash if graphics card is not available
- Replies: 6
- Views: 9460
[RESOLVED] Crash if graphics card is not available
When opening a avisynth script which contains DGSource() and the nvidia graphics card is not available (e.g. in a RDP session) two error messages are shown ("cuInit() failed" and "Failed to create video decoder(100)") and afterwards the calling application will close silently. I tried this with MeGU...