Search found 372 matches

by hydra3333
Thu Mar 09, 2017 10:32 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 636838

Re: About DGDenoise

yes, thanks,
DGDenoise(clip, strength=0.5)
that is what I was asking, the manual says this

Code: Select all

DGDenoise(float strength, float blend, bool chroma, int searchw, int device) 
implying clip was not a parameter.
by hydra3333
Thu Mar 09, 2017 7:12 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 636838

Re: About DGDenoise

A quick dummy's usage question (vapoursynth).

Code: Select all

DGDenoise(float strength, float blend, bool chroma, int searchw, int device) 
DGSharpen(float strength, int device) 
is there a way to specify which clip to operate on ? e.g. seeking a "clip" parameter ...
by hydra3333
Thu Mar 09, 2017 4:30 am
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 636838

Re: About DGDenoise

My goodness, just arrived home tonight and thought all my Christmases had come at once - a nice DG LSF. Thank you very much. Now I'm off to give it a try, and then change most of my workflows over to vs/dg/denoise/sharpen -> vspipe -> ffmpeg/nvenc -> mp4box and remove unsharpmask from the ffmpeg/nve...
by hydra3333
Sat Mar 04, 2017 6:52 pm
Forum: CUDA Filters
Topic: DGDenoise
Replies: 416
Views: 636838

Re: About DGDenoise

So you want to get more use out of your card, eh? OK, other than QTGMC (mvtools etc.) what else would you like to see implemented on CUDA? It's easy to make pipelines of kernels with intermediate frames stored in device memory. Then only the source and destination frames need to copied to/from the ...
by hydra3333
Tue Jan 10, 2017 12:25 am
Forum: News
Topic: DGDecIM beta 21
Replies: 10
Views: 23911

Re: DGDecIM beta 21

by hydra3333
Sat Dec 31, 2016 6:44 pm
Forum: News
Topic: DGDecIM beta 21
Replies: 10
Views: 23911

Re: DGDecIM beta 21

Oh dear.
Well ... you have put time and effort into it ... and could that maybe be interest enough ? :)
by hydra3333
Sat Dec 31, 2016 6:41 pm
Forum: DGDecIM and Other IM Tools
Topic: [RESOLVED] lost binaries download link for DGDecIM
Replies: 3
Views: 20178

[RESOLVED] lost binaries download link for DGDecIM

Hello.
I have lost the binaries download link for DGDecIM :(
Is it posted somewhere, or maybe could you please re-post it here ?
(I have donated, and had downloaded "b50" circa 11/2016).

... Wishing you a happy and prosperous new year, 2017 !
by hydra3333
Mon Oct 31, 2016 7:03 pm
Forum: News
Topic: DGDecIM beta 21
Replies: 10
Views: 23911

Re: DGDecIM beta 21

OK thank you.
Does it now deserve it's own topic in the main forum ?
by hydra3333
Wed Sep 07, 2016 9:58 am
Forum: DGMPGDec
Topic: [RESOLVED] x64 version of DGDecode.dll?
Replies: 46
Views: 85389

Re: x64 ?

It seems to work, no crashes anyway.
Thanks
by hydra3333
Tue Aug 23, 2016 6:14 am
Forum: DGMPGDec
Topic: [RESOLVED] x64 version of DGDecode.dll?
Replies: 46
Views: 85389

Re: x64 ?

Thanks. It seems to be an older build. I reckon I'll try d2vsource just out of interest, unless you recommend against it.
by hydra3333
Mon Aug 22, 2016 9:14 am
Forum: DGMPGDec
Topic: [RESOLVED] x64 version of DGDecode.dll?
Replies: 46
Views: 85389

[RESOLVED] x64 version of DGDecode.dll?

Thinking of using this in vapoursynth x64. Is there a 64-bit DGDecode.dll available somewhere ?
by hydra3333
Thu Aug 18, 2016 10:40 am
Forum: Avisynth Filters
Topic: Requesting test files for my GPU denoiser
Replies: 15
Views: 41353

Re: Requesting test files for my GPU denoiser

Thank you for a new filter. Place all the files together in one directory. You may not separate them because DGDenoise() finds its needed files by using the localtion of DGDenoise.dll. What does this mean when using vapoursynth, say if I have dgdenoise in a non-autoloaded folder and load it manually...
by hydra3333
Sun Jul 31, 2016 6:20 am
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33571

Re: [RESOLVED] Native Vapoursynth support

admin wrote:Vapoursynth can use both 32-bit and 64-bit DGDecodeNV 2052.
Beaut.
admin wrote:I can't help you with Vapoursynth syntax because I do not use it. Is it working for you?
I'm about to find out, after "RTFM" and googling to nick someone else's VS scripts for using QTGMC, Degrain2, LSFmod, reinterlacing, etc.
by hydra3333
Sun Jul 31, 2016 6:11 am
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33571

Re: [RESOLVED] Native Vapoursynth support

Thank you.
Just checking, only 32-bit 2051 is supported in vapoursynth, not 2052 ?
Like this ?

Code: Select all

core.std.LoadPlugin(r'C:\software\DGDecNV\DGDecodeNV.dll')
video = core.dgdecodenv.DGSource(r'D:\Temp\Video\00009 temp files\00009.dgi')
by hydra3333
Thu Jul 28, 2016 6:14 pm
Forum: DGDecNV
Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Replies: 22
Views: 24706

Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?

As for AVS 2.5x support - dump it. I only know of two guys on D9 who still use it, one still uses Gordian Knot to convert videos (!) and the other thinks he cannot live without the MT() multi-threading plugin. LOL. I know who the second guy is. That's likely me. Any pointers to a reliable 2.6 avisy...
by hydra3333
Thu Jul 28, 2016 6:13 pm
Forum: DGDecNV
Topic: [CLOSED] Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?
Replies: 22
Views: 24706

Re: Survey: Who still needs Avisynth 2.58 support in DGDecodeNV?

Oh dear I use TSP's 2.57 Mt and had no intention of changing as it's been reliable. I'd also looked at vapoursynth and had decided against it. Re: Binaries Update Notification Thread Unread postby admin » Fri Jul 29, 2016 6:13 am A release candidate for DGDecNV 2052 is available in the binaries area...
by hydra3333
Sun Jun 19, 2016 7:10 am
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33571

Re: [RESOLVED] Native Vapoursynth support

Also, what should I read into this (4 Mar 2016) http://forum.doom9.org/showthread.php?p=1759402#post1759402 which seems to indicate that DGdecNV is supported in VapourSynth because it shows how to use it (code below) and says "DGSource works fine btw". import vapoursynth as vs core = vs.get_core() c...
by hydra3333
Sun Jun 19, 2016 7:04 am
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33571

Re: [RESOLVED] Native Vapoursynth support

According to the Vapoursynth documentation it should be able to use DGSource() in 32-bit ... Use FFMPEGSOURCE. It rocks. :lol: Ooh, icon-looking-things (says an ex assembler/fortran programmer from the 70s). Righty, DGSource() in 32-bit, will be it then. :bow: I assess 0.00% chance of the Vapoursyn...
by hydra3333
Sun Jun 19, 2016 6:24 am
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33571

Re: [RESOLVED] Native Vapoursynth support

Just mentioning, after some searching today either I am mis-understanding what is supported or there's information at odds out there about support in VapourSynth.

http://forum.doom9.org/showthread.php?p ... ost1771039
by hydra3333
Sat Jun 18, 2016 8:48 pm
Forum: DGDecNV
Topic: [RESOLVED] Native Vapoursynth support
Replies: 27
Views: 33571

Re: [RESOLVED] Native Vapoursynth support

I won't leave 2.5 users in the lurch. Backward compatibility is very important to me.
Thank you very very much. I rely on a rock solid stable (for me,at least) 2.57 for my workflows.
by hydra3333
Sat Aug 01, 2015 1:13 am
Forum: DGDecNV
Topic: [RESOLVED] License change on Windows 10 upgrade
Replies: 18
Views: 16911

Re: License change on Windows 10 upgrade

I installed Win10 too, and found that I needed a new license. I had an old userID which has exceeded its limit. Luckily I had a second userID (a separate donation? I don't recall) and used that this time. I decided to donate again anyway, since I use the NV product a *lot* :) Thank you. (as an aside...
by hydra3333
Fri May 29, 2015 9:21 am
Forum: DGDecNV
Topic: VP vs CUDA decoding performance
Replies: 28
Views: 37664

Re: VP vs CUDA decoding performance

Crikey. That must be one hell of a cleanup script. :shock: Does anything of the original video survive? ;) :) not a lot. Crikey is about right, source is Aussie OTA broadcast of fast ball sports action with 36 players on a very large grassed field and the broadcaster almost destroys the video with ...
by hydra3333
Fri May 22, 2015 9:47 pm
Forum: DGDecNV
Topic: VP vs CUDA decoding performance
Replies: 28
Views: 37664

Re: VP vs CUDA decoding performance

Frames corrupted with macroblocking. It's not subtle at all. I seriously doubt that this bug is still present. Unfortunately, I cannot remember which stream invoked the issue so I can't test it. OK thanks. I just did a test with a 720x576 MPEG-2 clip with my brand new GTX 750 using AVSMeter (GPU/VP...